Specific tasks within the world require specific items and it can get a little frustrating when you’re unable to find anything, despite being in the correct area. Having said that, there are moments where the pacing grinds to a halt as you’re trying to search for certain objects. The game does a good job of gradually introducing you to new recipes as you progress without overwhelming you. Should you come across any potential recipes, these will automatically be added to your Grimoire so you can track the required ingredients. Using a cursor, you can hover over highlighted items or similar points of interest, and this will then give you an immediate breakdown of an item’s general properties or purpose. As you navigate the environment, you can tap ‘Y’ at any point to effectively pause the action and observe your immediate surroundings. This is where the ‘Witch Sense’ comes into play. Once you’ve gathered the required ingredients, you simply hold down ‘A” to craft your item easy! Of course, learning recipes and finding the ingredients is a bit more tricky. Navigating this is pleasantly intuitive, allowing you to tab through the ingredients for each recipe to discover their general location. Right from the start, inside your little hut, the game immediately sets your expectations that you’re going to be spending the vast majority of your time crafting by introducing the Grimoire, a handy tool that displays all of your crafting recipes along with the ingredients necessary to make the desired object. We perhaps would have liked to have seen some events play out in real-time, but the narration is at least a reasonable alternative. For example, lines like “ you step outside into a humid marsh”, or “ you boot the goat through the front door” are fairly commonplace and give a bit more context around your actions. Interestingly, interspersed within the segments of dialogue are excerpts of narration, similar to text-based RPGs. The story is well-written for the most part, with plenty of interesting characters dotted around the various environments.
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